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Dmg 5e guns
Dmg 5e guns






Weekend rest - 3 days - get back half hit points + con mod, get back all "short rest" resources," get back all normal amount of hit dice for a "long rest," get back more of "long rest" resources compared to overnight rest Overnight rest - 8 hours - get back all "short rest" resources, get back some "long rest" resources, get back half as many hit dice as normal long rest, regain HP equal to your level+con mod. Short rest - 1 hour - get back some "short rest" resources, but not all, recover HP by spending hit dice If the idea is that you can't get everything back, then you could have more tiers of resting. Instead of just changing how long short and long rests are, they should change what is recovered with each. I think gritty realism takes it too long. Granted, you can't do that as frequently as you could under the base rules, but if there was any hint of realism involved then you wouldn't be able to do it at all.

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I mean, this is as gritty as the game gets, and you can still go from 1hp to full after sleeping for one night. My biggest issue is just that it doesn't go far enough toward restoring the old balance. Spell duration doesn't translate well, in many cases. The math suggests that it should remain relatively balanced, if you have six encounters in an "adventure week" instead of in an "adventure day" but there's more to the game than just combat. Warlocks become more popular than ever, not only because you have 2-3 times as many short rests per long rests, but also because you recover spell slots at a predictable interval players are used to budgeting spells on a per-day basis. If you're used to casting multiple big spells per day, then it's a hard sell to go back to casting one spell every other day. If you make healing harder, but don't give characters any way to avoid getting hit, then it's kind of a mess.Ī secondary issue is that primary spellcasters are unhappy with the inability to recover spells overnight. The basic problem is that the rest of the system is designed around the assumption of getting hit on a routine basis, balanced by the fact that healing is easy.

dmg 5e guns

I tried it for a bit, but it didn't go well.






Dmg 5e guns